http://vimeo.com/27950203
Description: Modeled, Generate Strand Particles to follow all over the horse, created polygon on top of those strands
For wipe off the clay like horse and generate new horse used XSI Ice tree to grow the cluster value and weight map with simulation and gave different color values. Particles generated are controlled by growing weight map.
Fractured Horse was done with the help of Kratos plugin and Momentum plugin for stable shattering. Dust and sand particles generated with XSI Ice tree as soon as those broken pieces touch the ground.
Softwares used: Softimage XSI, Nuke
2 comments:
Very nice simulation. I'm wondering how did you render that dust cloud
If you are asking about end dust at the time of shattering horse, it was rendered in mentalray with volume cloud shader.
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