I never thought of myself to be a professional artist in my life. But my passion about art and movies
guided me to serve and entertain people through my little knowledge about art and my inner soul
creativity which I got from my Family, Friends and Mentors.. I am and will be greatfull to them always...
Feel free to comment on my blog so I can learn some thing from you and improve my work...
For Complete professional Profile Check My Linked In Profile
http://www.linkedin.com/pub/debdas-mohanty/25/73/6
Monday, November 12, 2012
Since a very long time I could not update my profile because of busy schedule working FX artist In Makuta VFX. Recently we produced one of the best CG movie In Indian Movie Industry called Eega(Telegu), Makhi(Hindi). I am so happy being a part of this project and the out come of our hard work.
http://en.wikipedia.org/wiki/Eega
http://www.imdb.com/title/tt2258337/
http://saarc.autodesk.com/adsk/servlet/item?id=20629327&siteID=5967151
Monday, September 26, 2011
Sunday, August 21, 2011
Formation and Shattering
http://vimeo.com/27950203
Description: Modeled, Generate Strand Particles to follow all over the horse, created polygon on top of those strands
For wipe off the clay like horse and generate new horse used XSI Ice tree to grow the cluster value and weight map with simulation and gave different color values. Particles generated are controlled by growing weight map.
Fractured Horse was done with the help of Kratos plugin and Momentum plugin for stable shattering. Dust and sand particles generated with XSI Ice tree as soon as those broken pieces touch the ground.
Softwares used: Softimage XSI, Nuke
Thursday, July 21, 2011
Flocking fly particle
Flocking Fly Particle
Description: Modeled, Textured, Animated, used Syflex cloth for Coat movement, Point Cached all geometry, generate a set of particles on the top of the geometry and distributed them equally on the surface, Generate flocking particles, fly towards the distributed particles on the geometry and stick to the particles on the surface. Transferred surface particles attribute to the flocking particles to change the color of the particle...that is the trick.. experiment for myself..
Softwares used: Softimage XSI, Nuke
Wednesday, July 20, 2011
Fliping cubes
Concept, Effects and color visualization
Shape with Strands
Friday, October 29, 2010
Pinball Fx animation For Backstage pass
Thursday, April 29, 2010
FluidFx for Vaisnavi Arts
FluidFx for Vaisnavi Arts
Description: Particles Created on the surface of the models and simulated particles with emfluid2 ,rendered with emrcp2. also rendered one more layer of models with xray shader to give a prominent shape with mental ray. Re-time and color corrected in composting.
Softwares Used: SoftImage Xsi 7.5, After Effects Cs4, Digital Fusion..
Thanks "Ajay" for composting my work
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